Remember the old days. Mechcommander

Life is a Circle of Equals. It's where Destiny seeks to subdue the Wolf Clan and loses. It's where Destiny wants to defeat the Bear Clan and gets humbled. There Fate wants to make the Gyrfalcon Clan listen to her speeches and listens to the Clan itself.


Recently the tactical strategy game Battletech was released, and it was a breath of fresh air in the time-moldy universe. The game came out with its own pros and cons, but took a place of honor among other games that came out before. Of the worthy, or truly iconic games (in my humble opinion) you can list just a few
: 1. Mechwarrior
32. Mechewarrior 4 mercenaries3
. MechcommanderThe first
two games belong to the robot combat pilot simulator, which walk on the edge of casualness and these deep games
.
As they say easy to learn hard to master. But we'll talk about them later, it needs a separate article, because these games have a lot of nuances.

Now let's talk about the first RTS (real-time strategy) in the Battletech universe - Mechcommander.



It was way back in 1998, and that's when the disk fell into my hands and rushed to the CD-ROM to be installed. I'm still grateful that my introduction to the world of robot warfare began with this strategy game. It, like other games offered moderate complexity, a fairly simple interface and a quick understanding of what needs to be done from start to finish.

What is it about?



It all starts with a briefing. According to the story we fly up to a certain planet, we are given tasks to complete, assigned start-up capital, equipped with the first three robots (mechs). The closest analogy with modern games is Xcom, but with real-time combat and the fact that there are no buildings in the game, but there is a rather detailed mech management for a strategy game.

It's funny that even the top view (classic RTS strategy view) is due to the fact that our base is in orbit of a certain planet, and we, as a squad leader, are located and command fighters directly from there.

Briefing before the first sortie.



You can purchase any weapon you wish from the shop and have it mounted on your mech. The only limitation is the weight of your killing machine. (The heavier the mech, the more weapons you can get on it, but the less mobile your mech will be). However, there are still some interesting individuals that combine a decent amount of weapons with decent speed and mobility. Basically, such mechs should be captured on the battlefield from the enemy, because by default, what you can buy in the shop at your base (no matter mech, weapon or equipment) is much worse than the opponent, thus you are always interested in finding some additional resources on the map or "capturing" the enemy mech. To capture it you can trivially kill it, the enemy robot pilot ejects and the Mech, depending on how many shells you fired at him, either stays lying on the ground or explodes to hell, leaving you absolutely nothing. That's why you should use different tactics during the combat, shoot with the least powerful weapon or aim at his legs, so as not to destroy any vital organs of his body. The weapon in the game is divided into three distances - close range, medium, long range. But there are a million different sorts of guns - here you have lasers, auto cannons, regular and homing missiles, various emitters and a lot more.


Bombing the enemy's base was a success.



Each mission of the campaign is a hand-written scenario with definite conditions. For example in one of the missions you need to attack the enemy base, but the main condition is that you can take mechs with total weight up to 80 tons. By the way the lightest robot starts at 25 tons and it's useful only on the initial stages or as a distraction in future missions. In other missions you will be asked to defend agricultural farms, the enemy will attack in waves, and each such wave will be a certain surprise, that will make you rerun the mission with another squad or change your weapons. Some kind of "patfinding" game also can't be canceled, you can start exploring the map, getting new weapons, but there is a great chance to run into dangerous enemies, which you may not encounter at all if you do only the main mission. The whole game consists of this - it is interesting what is around the corner, but scary, because you are running out of energy, and you also need to go back to the escape point and you don't know what is ahead. The game includes 30 missions, each mission will make you sweat, but each defeat does not annoy you, but only makes you say - well, once again, now I will pass, but I will put this gun and change the pilots. By the way, remain during the mission can not, if you lost the robot, it will not return - you can pick it up after the mission, fix it and send it into battle if it has not exploded. Speaking of pilots - they have their own system of pumping, though quite simple. The more often you take the pilot on missions, the faster in automatic mode, he is pumped 4 characteristics: shooting, piloting, jumping, sensors. To pump the jump on the mechs you need to put special jumps, and for the latter to put upgraded sensors that help to mark on the mini-map enemies, distinguish them by species from afar. If your mech is destroyed, then the pilot, depending on the damage of the mech (or kritul may arrive) is either ejected or killed by the hero inside the fighting vehicle. Such losses usually make you involuntarily reach for the mission restart button. To avoid this it is recommended to take a repair vehicle on the mission, that can repair your Mechs, but you always need to balance between choosing a Mech or vehicle, because sometimes limitation in maximum weight for the mission pays off. During the mission there is an opportunity to strike from orbit with heavy weaponry. The projectiles are given a certain amount (usually only a couple), you have to spend them wisely, because they can discharge the situation on the battlefield nicely.

The music in the game is simply the best in the series of Battletech games. It is imbued with a certain pathos, a sense of gigantism and tension that holds the entire mission from start to finish. Even on the menu, mission planning gives you the right atmosphere for tactical thinking. During combat this music is diluted by the replicas of the pilots who (in the English version of the game) are voiced at the highest level. They are constantly talking to each other, informing you what is going on with them at this or that moment. By the way, the actors were invited to take the introductory video for the game, which shows the ambitions of the developers in 1998.



If you are firstly interested in the Battletech universe, you can start from the first books of Robert Thorston, the novel about Aiden Pryde. It is the first three books that are the most interesting - Path of the Clans, Path of the Warrior, Clan of the Gyrfalcon.



What do we have in the end?


We have just a great tactical strategy, which could use a remaster, because the graphics may scare away many players, but believe me - this game can still drag you for long evenings, surprise you with the depth of tactical thinking and variety of situations. Make sure to overcome your aversion to graphics, otherwise you will miss this masterpiece. The second part of the game is not that... Mechs have become more toy-like, and I'm not even speaking about the combat system, tactics has been killed there... but that's another story. battletech, mechcommander, tactics Write a comment Total comments: 15