Do you like playing as female characters?

  • 4.9%
    (27) No, brutal men with huge guns/swords/sekirks are cooler! I almost never play as a girl.
  • 17.6%
    (98) No, but if the game is interesting, I'll play as a girl.
  • 36.2%
    (201) Yes, especially if they are very sexy.
  • 2.5%
    (14) Yes, since I'm a girl myself, I'm more interested in playing for them.
  • 38.8%
    (216) I don't care who or what I play for, as long as the game "catches on".

Voted for: 578 | Abstained: 22

Good morning, afternoon, evening or night to all.

Here is the translation of the interesting article published yesterday on MCV's site.
Its title is"Women are the Future of Video Games", or the story of how Tomb Raider and Co. put girls back on the agenda".
Official source at the link
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www.mcvuk.com/news/read/women-are-the-future-of-gaming/0111714Правда Do gamers not want to play as female characters?

Even if not, such a market theory is quite popular these days. Current console generation games are just teeming with muscular guys shooting everything. Take at least a few representatives of this season - Dead Space,Army of Two, God of War and Gears of War - big guys with big guns (except Kratos - approximate translation), killing big monsters (Kratos is ahead of the planet here - approximate translation).

No wonder games with women as protagonists don't pay off. Official Xbox Magazine once asked Chris Parm, the art director at Epic Games, if a girl could be the lead character in one of the Gears of War games. And he said,
"If you look at the sales, it's not a decision that justifies itself
.

And this isn't the first time we've heard that answer. Naughty Dog, the developers of "One of Us" admitted to VG247 last year that they had been asked to move Ellie (the game's female companion) to the back cover.



Right after Capcom announced their new project Remember Me, whose protagonist is a girl named Neelin, the publisher, in an interview with MCV, gushed about whether the protagonist could be the cause of the game's commercial failure.
But Capcom didn't turn their back on Neelin, and Naughty Dog flatly refused to remove Ellie from the front cover.
Can Tomb Raider and Beyond: Two Souls, with girls (and not just girls, but strong personalities) as protagonists, serve as proof that female characters will come to the forefront in 2013? And will they be able to interest a new, namely female, audience?
Lara Croft is prime proof that games with women on their covers can sell millions of copies. But in many ways, Lara was created by men for men. Along with Bayonetta or the heroines of Dead or Alive, she was a character aimed at attracting a male audience.
But Crystal Dynamics, the developers of the rebooted Tomb Raider, set out to create a new, realistic Lara you want to empathize with.



"We kept her core character traits: she's British, smart, resourceful, and brave," says Darrell Gallagher , head of studio at Crystal Dynamics. - "But we wanted a more down-to-earth, more realistic Lara Croft - the most ordinary person caught in an unusual, extraordinary situation.

"The reboot isn't meant for any particular gender, and it's definitely not a story about what it's like to 'be a girl.' No, it's a story about what it's like to be a man fighting for survival. And we hope that as a result, the game will gain popularity among players."

Indeed, the gender of the protagonist alone may not be the key to attracting a wider female audience. Whether it's Chell from Portal, Link from Zelda, Samus from Metroid or Nathan Drake from Uncharted, these games all appeal equally to players regardless of their gender.

We also chatted with David Cage, head of Quantic Dream, who is currently working on his new game, "Beyond the Fringe: Two Souls." "Beyond the Fringe" is a ps3-exclusive game starring Hollywood actress Ellen Page, who played the character Jodi Holmes. So why did Cage choose the girl for the lead role?



"I don't feel it was any conscious choice to make the girl the main character. I just wanted to tell a story," he says in an interview with MCV.

"What surprises me is that no one would ever ask a writer or a director such a question. Their audience just wouldn't have had the question of whether a female character makes the story more interesting and powerful."

"Sexism is still inherent in video games, especially since most of them focus on violence. Of course, because male characters have more muscles and fighting skills. What distinguishes women in video games? Mostly large breasts and primitive psychology, they serve as a sort of trophy for male heroes. Most gamers are men, and if a woman isn't as sexy as Lara Croft, they're not likely to find her attractive."

"But there is progress, not least because interesting characters and a solid script are now starting to take center stage."
















































































Capcom's







head of marketing Michael Pattison shares Cage's view that it's the person, not their gender, that matters first.

"We don't think a character's gender is that important. When we first saw Remember Meand Neelin, we knew almost immediately that putting her at the center of the game's plot was the right decision. It's all about context, narrative, character creation, and how the central character in the story plays a role.

But what about the widespread belief that video games sell best when the narrative revolves around male characters?



"Perhaps historically, developers were afraid they couldn't attract enough male gamers if the main role was female," Pattison says. - But a lot has changed since then."

Cage













































adds: "Whether the main character is a man, a woman, a plastic toy or a blue alien doesn't really matter. The only thing that matters is the emotional involvement of the player in the story. And to achieve that goal, there are not and cannot be any restrictions placed on the characters."














































No one disputes that a good game can captivate anyone, regardless of their gender. But the challenge for developers is how to convince a wide female audience that games aren't just for men. Will the undeniably strong female characters like Lara, Neelin and Jody help them in this endeavor?



"It's very encouraging to see that the examples you cited are really solidly independent and, just as importantly, believable female characters. I think the industry would benefit from such diversity. So, yes, we're hoping that more and more games will be made with girls in lead roles, and we're proud that if that happens, it's not without our involvement," Gallagher says.
Cage adds: "Yes, with an actress like Ellen Page playing the lead in Fringe, we hope that our acting will become more appealing to a female audience, but we never specifically thought about making the central character a woman just to get more attention from the fairer sex to the project."

"I think it's time that people are unconsciously trying to get away from the stereotypical and traditional image of a video game hero - an invincible, pumped-up brutal man. Many designers are simply tired of creating the same thing over the years. And if any of those games turn out to be a commercial success, I have no doubt you'll see more games with girls in the lead roles.






So, images with girls on the boxes can help attract a wider audience to action games. But Cage, Pattison and Gallagher insist that their projects may appeal to female audiences not so much because the main characters are girls, but rather because this is the new wave of smart, story-driven games that can offer the player much more than just a bunch of guns and a sea of guts.

"Women are more demanding in terms of entertainment than most men: men will settle for just about any game that has a gun you can shoot somebody with," Cage concludes.

"Women, on the other hand, want a story, characters, something to hook them. That's why they're more likely to prefer movies and TV to video games."

"Women are the future of video games. If we can convince them to play, it means we've managed to create something that's not trivial, but at the same time more accessible to a wider audience."





First of all I'm very interested in your opinion on the subject, so I've prepared a little poll, and also suggest that in the comments to this thread you tell me what your favorite female character from the world of video games is. :) games, thoughts, girls, quantic dream, epic games. Write a comment Total comments: 117