YS: Memories of Celceta

Platforms: PS4, PS Vita, PC.
Passed on:

PS Vita.




Delightful melodic rock blasts in your ears, the sun shines brightly in the soft blue sky, the forest wind blows in your face, and the jagged leaves of the trees loom on the horizon, covered in a bluish haze. Nearby lie the ruins of ancient cities, and a tower, girded with moving rings, looms a little further away. A sword in his hand, a desire to solve the mystery. This is the quintessential experience of the series

Falcom in 2012-2016 didn't shy away from releasing their games primarily for the globally underrated but gorgeous Playstation Vita

. I can't say exactly what attracted the studio to this platform the most, but being able to play a big game intermittently without being tied to your living room or room with a computer or TV is a separate pleasure. As its owner, I can safely say: the console is simply magnificent for its time and generation. It would be a shame not to mention its magnificent AMOLED screen which beats the overwhelming majority of modern IPS-TN-VA displays in terms of color rendering, handy controls and fairly high performance for a portable console of 2011 production - 6 times faster than PS2. Where else but here to release isometric Action-JRPG, full of vivid landscapes and magic?

I should point out that the screenshots were taken from PS Vita. On PS4 and PC the picture is much more detailed, but the overall style and design remains the same.

* * * *

You can start getting acquainted with the series with any later part: whether it

'

s YS VIII: Lacrimosa of Dana or Memories of Celceta

- you can not be afraid of disappointment, regardless of the platform. Before you know it, YS, with a cheerful wink, will set snares and capture all your attention, gradually sending you into the thick of things, where the thirst for discovery and mysticism rule, where mythology and reality, the forbidden and the forgotten collide.

"Come again with amnesia? Have you forgotten your head? "

In his home world, Adol Christine, the scarlet-haired boy endowed with an irrepressible curiosity, has become a pioneering legend, keeping a continuous chronicle of his discoveries. It is as if Columbus, when he was very young, had managed to discover America on purpose, and then to get rid of all the white spots on our blue planet during his lifetime, documenting it all in detail, in scientific style, in his writings.

His writings are world-renowned, his wanderings admired and inspired, giving rise to an Age of Discovery.

* * * *

This time,

his journey takes him into the most dangerous forests of the ancient, now-destroyed kingdom of Selseth. The thick massif hides not only the reasons behind the fall of the strongest millennial state, but also an abyss of dangerous and unknown creatures, and has caused Adol to lose his memory. The first shots of him are the aftermath of amnesia. Soaked, tired, battered, and suffering from a headache, he stumbles upon an old acquaintance, the information merchant Duren.

The place is full of amazing places and creatures .

...suspiciously leaping toads with clubs.

Irritating spiders.

Chthonic, near-Lovecraftian wildlife.

Unknown technologies.

Divine constructs.

And mysterious cities.

He instantly realizes something is wrong with his old friend and offers to help. He is right in the middle of a great deal of business: the largest power, the Romulan Empire, is offering a fabulous reward for a detailed map of the entire forest. They are not told why, but the friends are quick to seize the opportunity: in addition to the profit, it may also shed light on the cause of their memory loss. Ahead of them awaits a host of discoveries, more than half of which is certainly not predictable.

The game does not shy away from a jaunty plot: the story does not stop for almost a minute. Here is a settlement found among the forests, which are attacked by foreigners endowed with inhuman strength. Here is a tribe settled on the shore accusing Adol of poisoning the river, which of course he does not remember. Everything has to be sorted out, and it should be noted that Falcom

has no shortage of humor and the ability to present the story in the most interesting way possible. The supernatural and mysticism mixed with magic are reminiscent of a mix of Sinbad's Travels and Indiana Jones, except that everything happens in a medieval world where electricity is an unseen gimmick.

The bosses here are immodest: they hurt, they're huge, and they make the background guitarists frantically string riffs. * *

* * To explore

the world, conveniently divided into segments, you'll have to armed with edged weapons, as firearms have not arrived, and not all the characters are able to use magic. Hitting the enemy's carcass in YS has been fun since YS: Oath of Felghana on PSP: the impact is brought to the level of big-budget hack'n'slash games like Devil May Cry

: hitting the enemy is enjoyable. This is achieved through the synergy of character animations, camera movement, and sound. Fighting dynamics is reactive, the enemies are fast, you have to act lightning fast, but what is happening on the screen does not turn into chaos. Boss battles are always surrounded by pathos and multiple phases, but the moment the fight starts is easy to guess: you see a clear rounded clearing in the middle of the scenery - it means that someone is going to attack.

Unlike the earlier games in the series, Memories of Celceta, like YS Seven

, has a handy map with quest markers and gradually opening teleportation points. Saves you a lot of effort: the map is really huge and sometimes you can get confused, as game designers like to open passages and "slices" to different places gradually. If you can figure out how an ancient mechanism works, designed in the form of a puzzle, or push a log lying under your feet - and a new route will open.

And there are interesting puzzles with which you need to completely reshape the entire level to get to the right point.

YS, in contrast to many games of related genres, loves to reward the player for curiosity, because of what locations "vacuum" with great pleasure, and always try to get into the middle of nowhere, because there necessarily will be some useful in battle artifact. And more often than not that's what happens. It reminds me of the Diablo syndrome: you want to tear apart all the crates, uncover all the secrets, search the whole location: any enemy or even a jug can drop valuable things. This makes Memories of Celceta the first game in a decade where I completed all the side quests.

For a handheld isometric game, it's a pretty good room decoration. By the way, you can take side quests here. Second floor, bulletin board.

* * * * The game

generously supplies loot of all sorts, falling out of beasts and resource collection points, dividing items into usable, animal and vegetable. Missing or low-level items can be exchanged for something rarer or more useful. Some sellers, for example, will be happy to swap bags of rotten leaves for fresh ones, sour fruit for fresh nuts, coal for iron ore, etc. No one knows why, in terms of logic, but game mechanically this makes it convenient to convert resources back and forth.

From the aforementioned materials you can assemble both accessories and improvements for weapons and armor. Blacksmith-smith, raking the ingredients in a heap, can with a single blow of the mallet or screw resistance to the dangerous environment on the armor, or to forge a sword damage by fire, ice or other "elements".

The menu is traditionally convenient to a fault. It's quicker to press the touch buttons than it is to scroll through the menus.

Each character has skills (enhanced attacks), which are learned as you pump. Each skill can be assigned to a convenient button.

Pumping is done by stats on weapons and armor. Weapons are enhanced by effects, armor - protects against them.

Under the name of the item you can see the elemental buffs that the weapon has.

* * * * Landscapes

, despite their isometric appearance, are quite varied

.

What I loved about YS, among other things, was the adorable and truly "adventurous" Heavy Metal with an 80's touch of Album-Oriented Rock. The game calls you after itself from the very first notes, carefully wrapping you in the atmosphere of adventure motifs from twenty or thirty years ago with a powerful spiritual legacy of the best soundtracks from the NES (Dendy), SNES and Sega Mega Drive. Here, for example, are the ordinary tracks of the game, without the highlights, but it's very pleasant to listen to them in the background. I'd like to mention the rhythm section and synth in Crater, and the climax of Gust of Wind at about 0:47

:

These, however, want to stand out among the others. Burning Sword

, which meets at the beginning, handles the keyboards and synths very nicely: one of the best ways to immerse the player in a mysterious world full of adventure.

Tower of Providence

, which sounds in a tower full of magical traps and artificial creatures, is seriously surprising. Its specialty is the guitar solo in the best traditions of heavy metal, which not only gives the emotional reins during the battles, but also rhythmically complements the stage with running up the circular staircase.

Let me explain: the game gives you an accelerating artifact, and this solo has to give such a furious dodder

up the curves of the tower, dodging lightning attacks in pursuit of heroes elemental guardian, that you scream in a voice of delight and adrenaline. Flashing your heels, and knocking back flying projectiles on the fly: a beauty.


In the front you can see the "feather" of the rotating ring of the mysterious tower, which sets in motion a furious storm that doesn't hesitate to hit the heroes.

Closer to the climax of the story, Seeking for a Lost Mask, attached as an intro to the article, and the techno-metal Ancient Land

come into play as the mystical ruins come into view.

To dilute the incessant stream of praise, here are just two slightly upsetting moments:

  • The game has a somewhat subdued ending;
  • Emotionally, the story is weaker than YS VIII: Lacrimosa of Dana, which diligently squeezed tears and joy out of you, not forgetting to surprise you with decidedly unexpected plot twists.

Also Memories of Celceta has a very nice intro

. However, despite this, I would highly and highly recommend it to read it, regardless of platform, thanks to it being available on all popular platforms: too few such good action-adventure-JRPGs

.

Score: 8

.5 out of 10. Death end Re;Quest review ys, memories of celceta, jrpg, action, adventure Write a comment Total comments: 10