WoW for Dummies. Part #6. "Who to be friends with?"

MMORPG game collective by definition. In addition to temporary associations such as groups to complete quests and instances, players are combined into permanent communities - guilds. The question of whether to stick to any gang in MMORPG sooner or later becomes every player. So should it?

Definitely - yes. Membership in the guild gives a lot of advantages. For the novice gamer it's primarily an opportunity to get advice on a particular issue almost in real time. Other pluses include access to the guild's bank. It may be useful at first, too.

In later stages of the game gathering of the group will be much easier, and you'll play with the guys you already know, rather than with random fellow travelers. Who in case of some of your mistakes won't spoil your mood with replicas like "OMG, n00b..." (oh my god, a crooked rookie) and throw you out of the party.

So, we need to be friends. With whom?

Guilds in WoW come in several types. They can be divided into two main types: "hardcore" and everyone else.

"Hardcore" focus on raid progress, for their members, the main task is to master raid content. Their game life is subject to a fairly strict schedule and things like not being online at the start of a raid, or going into AFK (Away From Keayboard) mode during the raid itself, can lead to expulsion from the guild. In some of these guilds, the discipline is almost army-like. The time you have to spend on the game will be quite tangible.

The conclusion is obvious - raid guilds are not for the casual.

Of course, it's not all bad. There are plenty of guilds where the game is not subordinate to raid progress. There are also those in which people do not care about either progress or even on the pump, finding a lot of fun in such pursuits as rolepley. There are also those who like to get together in some bar Stormwind and imitate a virtual elf/dwarf binge.

I can't say that my former guild was made up of only roleplayers, but there were plenty of problems with organization, too. Even putting together a five-man heroic team was a problem, despite the fact that there were two dozen 80-somethings in the guild.

So where to go Casual? The best option is a medium sized guild (50+ accounts and 100+ characters) with an average of twenty people online in the evening. The backbone of the guild regularly go raiding 2-3 times a week. That said, no one will oblige you to go with them. Schedule, as they call it, free.

That's about the size of the company I belong to now.

How do you look for a guild if you don't have friends yet? There are a few ways to do this.

First way: carefully read the messages in the chat channels. You'll be able to discuss in real time what and how with the recruiting officers.

Second way. Go through the forums. Often guild recruitment announcements are posted there. Admittedly, it's worth noting that most of the ads give raiding guilds that have certain requirements for the applicants in terms of level of play, equipment and game graphics.

Third way. Post an ad yourself. Tell about yourself, how much time you can spend in the game and what you expect from future neighbors.

One piece of advice - do not rush with the choice of guild. Get to know people, find out more about their experience and, if possible, their age. Believe me, this is an important factor. If you have the wrong company, that's okay, you can always leave the guild.

In general - good luck. Most importantly - don't be shy.