At the end of January, my hunter reached a formal ceiling on the number of levels: 80. Formal - because there are still some experience bars. Reputation in the factions of the world WoW is a separate branch of recruitment points and after reaching the ceiling levels, they do not end. However, "farming rep" is still not the most important activity in the life of an octogenarian.
There is a widespread stereotype that gamer's life in WoW begins after the levelcap, reaching the masimal level. Stereotype comes from the fact that it is then opened access to endgame content: raids. Difficult dungeons, designed for groups of 10-25 people and a few hours of passing. It is in these dungeons spend the bulk of their game life hardcore players and where casuals tend to get. It is this content of the game that requires the most time commitment on the player's part.
That's not to say I'm not interested. But getting into the game at half past ten and getting out of it at 1am, or even later, doesn't smile on my face. Once a week at most. So raid content is left for now. However, it upsets me very little. Simple casuals like me here and so there is something to do.
The first thing I did after the final "ding number 80″ and enter Ironforge to refill my supplies and learn new talents, was to visit some instances for five people. The goal was simple - to find out how accessible the group content of "lower" levels is to a casual player of the maximum level in "blue" outfit with an "epic" gun.
The first instance was Uldaman, an abandoned underground dwarf city. Initially, the instance is designed for five players at levels 38-42. Zerg tankless with MultiShot and Volley AoE spells (area hit), I realized I'd pass without any problems. Therefore, transported to Eastern Plaguelands and visited Stratholme, an undead invaded city of humans. Instance is designed for players on levels 58-60 and in the era of the original WoW (before the first additions to the game) was a transitional link from insta for five to raid content. Exactly here and in Scholomance farmed armor sets, without which you should not go to Molten Core.
Taking out the thrash was easy, and the first boss was settled in a minute. Therefore I decided not to clean the instance entirely, and went to Outland, where the dungeons are intended for a group of 58-70 combatants. As a result, Mana Tombs (64-66) was passed completely with only one vyp and a half hours.
Conclusion: After WotLK release all group content to at least level 66 is available to a casual single player dressed in "blue" 78 +. What is the point of such activities if there are "heroics" and raids?
First, half of the content for five people I have not seen for a variety of reasons. At least once wanted to see. The second reason - working off the technique of the game (especially suitable for this dungeons levels 60-68). One thing to hide behind friends just to damajit and another - to choose the moment to pool and then kayt mobs. Finally, it's just money. Total revenue from the loot sale loot and collecting money from the looted mobs was about 300 gold coins. And it took just over two and a half hours, and it was a little more fun than farming saronite in Sholazar Basin.
So, the immediate plans for the content mastering - visiting all 5 ppl instances of the Old World and raiding instances 60+